The Pedigree Project  0.1
BoardState Member List

This is the complete list of members for BoardState, including all inherited members.

black (defined in BoardState)BoardState
blackCheckStateCalculated (defined in BoardState)BoardState
blackInCheck (defined in BoardState)BoardState
blackInMate (defined in BoardState)BoardState
blackMateStateCalculated (defined in BoardState)BoardState
BoardState()BoardState
cachedHash (defined in BoardState)BoardState
cachedHash2 (defined in BoardState)BoardState
canCastle(Side side)BoardState
dump()BoardState
firstBishop(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
firstKing(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
firstKnight(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
firstPawn(Side s, Bitboard *b=NULL)BoardState
firstQueen(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
firstRook(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
hash() (defined in BoardState)BoardState
hash2() (defined in BoardState)BoardState
hash2Calculated (defined in BoardState)BoardState
hashCalculated (defined in BoardState)BoardState
heuristic(Side side)BoardState
inCheck(Side side) (defined in BoardState)BoardState
inCheckmate(Side side) (defined in BoardState)BoardState
isLegal(Move m, Side s)BoardState
leftCastleSquaresFree(Side side) (defined in BoardState)BoardState
load(int minPly, Side toPlay, MoveList &ml, long &h)BoardState
move(Move m, Side s, Piece promotion=Pawn)BoardState
nextBishop(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
nextKnight(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
nextPawn(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
nextQueen(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
nextRook(Side s, Bitboard *b=NULL) (defined in BoardState)BoardState
rightCastleSquaresFree(Side side) (defined in BoardState)BoardState
save(int ply, Side toPlay, long h, MoveList &ml)BoardState
savePartial() (defined in BoardState)BoardState
swapSides()BoardState
uncache(Side toPlay) (defined in BoardState)BoardState
underAttack(Square sq, Side side) (defined in BoardState)BoardState
white (defined in BoardState)BoardState
whiteCheckStateCalculated (defined in BoardState)BoardState
whiteInCheck (defined in BoardState)BoardState
whiteInMate (defined in BoardState)BoardState
whiteMateStateCalculated (defined in BoardState)BoardState
~BoardState() (defined in BoardState)BoardState