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The Pedigree Project
0.1
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This is the complete list of members for BoardState, including all inherited members.
| black (defined in BoardState) | BoardState | |
| blackCheckStateCalculated (defined in BoardState) | BoardState | |
| blackInCheck (defined in BoardState) | BoardState | |
| blackInMate (defined in BoardState) | BoardState | |
| blackMateStateCalculated (defined in BoardState) | BoardState | |
| BoardState() | BoardState | |
| cachedHash (defined in BoardState) | BoardState | |
| cachedHash2 (defined in BoardState) | BoardState | |
| canCastle(Side side) | BoardState | |
| dump() | BoardState | |
| firstBishop(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| firstKing(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| firstKnight(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| firstPawn(Side s, Bitboard *b=NULL) | BoardState | |
| firstQueen(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| firstRook(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| hash() (defined in BoardState) | BoardState | |
| hash2() (defined in BoardState) | BoardState | |
| hash2Calculated (defined in BoardState) | BoardState | |
| hashCalculated (defined in BoardState) | BoardState | |
| heuristic(Side side) | BoardState | |
| inCheck(Side side) (defined in BoardState) | BoardState | |
| inCheckmate(Side side) (defined in BoardState) | BoardState | |
| isLegal(Move m, Side s) | BoardState | |
| leftCastleSquaresFree(Side side) (defined in BoardState) | BoardState | |
| load(int minPly, Side toPlay, MoveList &ml, long &h) | BoardState | |
| move(Move m, Side s, Piece promotion=Pawn) | BoardState | |
| nextBishop(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| nextKnight(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| nextPawn(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| nextQueen(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| nextRook(Side s, Bitboard *b=NULL) (defined in BoardState) | BoardState | |
| rightCastleSquaresFree(Side side) (defined in BoardState) | BoardState | |
| save(int ply, Side toPlay, long h, MoveList &ml) | BoardState | |
| savePartial() (defined in BoardState) | BoardState | |
| swapSides() | BoardState | |
| uncache(Side toPlay) (defined in BoardState) | BoardState | |
| underAttack(Square sq, Side side) (defined in BoardState) | BoardState | |
| white (defined in BoardState) | BoardState | |
| whiteCheckStateCalculated (defined in BoardState) | BoardState | |
| whiteInCheck (defined in BoardState) | BoardState | |
| whiteInMate (defined in BoardState) | BoardState | |
| whiteMateStateCalculated (defined in BoardState) | BoardState | |
| ~BoardState() (defined in BoardState) | BoardState |
1.8.11