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chess
SearchAlgorithm.h
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/*
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*
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* Copyright (c) 2008-2014, Pedigree Developers
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*
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* Please see the CONTRIB file in the root of the source tree for a full
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* list of contributors.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifndef SEARCHALGORITHM_H
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#define SEARCHALGORITHM_H
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#include <list>
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#include "Move.h"
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typedef
std::list<Move> MoveList;
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#include "BoardState.h"
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class
SearchAlgorithm
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{
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public
:
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SearchAlgorithm
(
volatile
bool
*keepGoing);
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virtual
~
SearchAlgorithm
() {}
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virtual
long
search(Side side,
int
maxDepth,
class
BoardState
state, MoveList &moveList) = 0;
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unsigned
long
nodesSearched;
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protected
:
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volatile
bool
*m_KeepGoing;
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};
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#endif
BoardState
Definition:
BoardState.h:33
SearchAlgorithm
Definition:
SearchAlgorithm.h:34
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